Files
yay/pkg/settings/dirs.go
2026-06-04 09:47:16 +00:00

139 lines
3.8 KiB
Go

package settings
import (
"os"
"path/filepath"
)
const (
configFileName string = "config.json" // configFileName holds the name of the config file.
iniConfigFileName string = "yay.conf" // iniConfigFileName holds the name of the INI config file.
luaConfigFileName string = "init.lua" // luaConfigFileName holds the name of the experimental Lua config file.
vcsFileName string = "vcs.json" // vcsFileName holds the name of the vcs file.
completionFileName string = "completion.cache"
systemdCache string = "/var/cache/yay" // systemd should handle cache creation
)
func GetConfigPath() string {
if configHome := os.Getenv("XDG_CONFIG_HOME"); configHome != "" {
configDir := filepath.Join(configHome, "yay")
if err := initDir(configDir); err == nil {
return filepath.Join(configDir, configFileName)
}
}
if configHome := os.Getenv("HOME"); configHome != "" {
configDir := filepath.Join(configHome, ".config", "yay")
if err := initDir(configDir); err == nil {
return filepath.Join(configDir, configFileName)
}
}
return ""
}
// GetINIConfigPath returns the path to the user's INI config file (yay.conf).
// This is used for both loading (with priority over JSON) and saving.
func GetINIConfigPath() string {
if configHome := os.Getenv("XDG_CONFIG_HOME"); configHome != "" {
configDir := filepath.Join(configHome, "yay")
if err := initDir(configDir); err == nil {
return filepath.Join(configDir, iniConfigFileName)
}
}
if configHome := os.Getenv("HOME"); configHome != "" {
configDir := filepath.Join(configHome, ".config", "yay")
if err := initDir(configDir); err == nil {
return filepath.Join(configDir, iniConfigFileName)
}
}
return ""
}
// GetLuaConfigPath returns the path to the user's experimental Lua config
// file (init.lua). The directory is NOT created on lookup so that callers can
// cheaply check for existence; use os.Stat to test before opening.
func GetLuaConfigPath() string {
if configHome := os.Getenv("XDG_CONFIG_HOME"); configHome != "" {
return filepath.Join(configHome, "yay", luaConfigFileName)
}
if configHome := os.Getenv("HOME"); configHome != "" {
return filepath.Join(configHome, ".config", "yay", luaConfigFileName)
}
return ""
}
// ResolveLuaConfigPath returns the first existing Lua config path.
//
// Resolution order:
// 1. ./init.lua in the current working directory
// 2. $XDG_CONFIG_HOME/yay/init.lua
// 3. $HOME/.config/yay/init.lua
func ResolveLuaConfigPath() (string, error) {
if wd, err := os.Getwd(); err == nil {
cwdPath := filepath.Join(wd, luaConfigFileName)
if _, err := os.Stat(cwdPath); err == nil {
return cwdPath, nil
} else if !os.IsNotExist(err) {
return "", err
}
} else {
return "", err
}
configPath := GetLuaConfigPath()
if configPath == "" {
return "", nil
}
if _, err := os.Stat(configPath); err == nil {
return configPath, nil
} else if os.IsNotExist(err) {
return "", nil
} else {
return "", err
}
}
func getCacheHome() (string, error) {
uid := os.Geteuid()
if cacheHome := os.Getenv("XDG_CACHE_HOME"); cacheHome != "" && uid != 0 {
cacheDir := filepath.Join(cacheHome, "yay")
if err := initDir(cacheDir); err == nil {
return cacheDir, nil
}
}
if cacheHome := os.Getenv("HOME"); cacheHome != "" && uid != 0 {
cacheDir := filepath.Join(cacheHome, ".cache", "yay")
if err := initDir(cacheDir); err == nil {
return cacheDir, nil
}
}
if uid == 0 && os.Getenv("SUDO_USER") == "" && os.Getenv("DOAS_USER") == "" {
return systemdCache, nil // Don't create directory if systemd-run takes care of it
}
tmpDir := filepath.Join(os.TempDir(), "yay")
return tmpDir, initDir(tmpDir)
}
func initDir(dir string) error {
if _, err := os.Stat(dir); os.IsNotExist(err) {
if err = os.MkdirAll(dir, 0o755); err != nil {
return &ErrRuntimeDir{inner: err, dir: dir}
}
} else if err != nil {
return err
}
return nil
}