Update cava config + matugen template

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retrilzzy committed 2025-11-21 21:58:52 +05:00
1 parent 109f1d6c8e
commit 86e1a633fb
4 files changed
+90 -21

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@@ -15,6 +15,7 @@
"dmenu",
"Dotfiles",
"dpms",
"equicord",
"Fastfetch",
"flameshot",
"hypr",
@@ -32,6 +33,7 @@
"killactive",
"killall",
"logoutlaunch",
"matugen",
"meslo",
"movefocus",
"movetoworkspace",
+65 -21
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@@ -32,10 +32,16 @@
; bar_width = 20
; bar_spacing = 5
# sdl_glsl have these default values, they are only used to calulate max number of bars.
# sdl_glsl have these default values, they are only used to calculate max number of bars.
; bar_width = 1
; bar_spacing = 0
# ceter bars in terminal, if there is space.
; center_align = 1
# max height of bars in terminal, in percent of terminal height.
; max_height = 100
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
@@ -64,7 +70,7 @@
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For pipewire 'source' will be the object name or object.serial of the device to capture from.
# Both input and output devices are supported.
# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name.
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
@@ -80,7 +86,7 @@
# README.md contains further information on how to setup CAVA for JACK.
#
; method = pulse
; source = auto
; source = auto
; method = pipewire
; source = auto
@@ -112,16 +118,26 @@
# channels: sndio, oss, jack
# autoconnect: jack
# Other methods ignore these settings.
# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100.
#
# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
# by the chosen audio device, the device will use other supported values instead.
# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
# will use 44100, 16 and 1.
#
#
# The 'pipewire' input method has three options to control linking and mixing:
# active: Force the node to always process. Useful for monitoring sources when no other application is active.
# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound.
# virtual: Set the node to virtual, to avoid recording notifications from the DE.
#
; sample_rate = 44100
; sample_bits = 16
; channels = 2
; autoconnect = 2
; active = 0
; remix = 1
; virtual = 1
[output]
@@ -134,7 +150,7 @@
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above.
#
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
# in graphic mode. It only support the 3000 series graphical VFDs for now.
@@ -144,10 +160,12 @@
# use one of the predefined ones.
; method = noncurses
# Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
# Default is 'bottom'. Other orientations are only supported on sdl and ncruses
# output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
# which can make ncurses not look right.
# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
# and ncruses output. 'horizontal' (bars go up and down from center) is only supported
# on noncurses output.
# Note: many fonts have weird or missing glyphs for characters used in orientations
# other than 'bottom', which can make output not look right.
; orientation = bottom
# Visual channels. Can be 'stereo' or 'mono'.
@@ -159,7 +177,9 @@
; mono_option = average
; reverse = 0
# Raw output target. A fifo will be created if target does not exist.
# Raw output target.
# On Linux, a fifo will be created if target does not exist.
# On Windows, a named pipe will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
@@ -177,8 +197,8 @@
; frame_delimiter = 10
# sdl window size and position. -1,-1 is centered.
; sdl_width = 1000
; sdl_height = 500
; sdl_width = 1024
; sdl_height = 512
; sdl_x = -1
; sdl_y= -1
; sdl_full_screen = 0
@@ -188,10 +208,10 @@
# Only supported on ncurses and noncurses output.
; xaxis = none
# enable alacritty synchronized updates. 1 = on, 0 = off
# enable synchronized sync. 1 = on, 0 = off
# removes flickering in alacritty terminal emulator.
# defaults to off since the behaviour in other terminal emulators is unknown
; alacritty_sync = 0
; synchronized_sync = 0
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
; vertex_shader = pass_through.vert
@@ -227,16 +247,40 @@
# Gradient mode, only hex defined colors are supported,
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
# You can define as many as 8 different colors. They range from bottom to top of screen
gradient = 1
gradient_count = 6
gradient_color_1 = '#31748f'
gradient_color_2 = '#9ccfd8'
gradient_color_3 = '#c4a7e7'
gradient_color_4 = '#ebbcba'
gradient_color_5 = '#f6c177'
gradient_color_6 = '#eb6f92'
; gradient = 0
; gradient_color_1 = '#59cc33'
; gradient_color_2 = '#80cc33'
; gradient_color_3 = '#a6cc33'
; gradient_color_4 = '#cccc33'
; gradient_color_5 = '#cca633'
; gradient_color_6 = '#cc8033'
; gradient_color_7 = '#cc5933'
; gradient_color_8 = '#cc3333'
# Horizontal is only supported on noncurses output.
# Only one color will be calculated per bar.
; horizontal_gradient = 0
; horizontal_gradient_color_1 = '#c45161'
; horizontal_gradient_color_2 = '#e094a0'
; horizontal_gradient_color_3 = '#f2b6c0'
; horizontal_gradient_color_4 = '#f2dde1'
; horizontal_gradient_color_5 = '#cbc7d8'
; horizontal_gradient_color_6 = '#8db7d2'
; horizontal_gradient_color_7 = '#5e62a9'
; horizontal_gradient_color_8 = '#434279'
# If both vertical and horizontal gradient is enabled, vertical will be blended in this direction.
# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from
# bottom to top. I.e. the bottom will be only the horizontal
# and top will be only the color of the vertical gradient.
blend_direction = 'up'
# use theme file instead of defining colors in this file
# themes are located in $HOME/.config/cava/themes
theme = 'matugen'
[smoothing]
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@@ -1,6 +1,11 @@
[config]
reload_apps = true
[templates.cava]
input_path = '~/.config/matugen/templates/cava.ini'
output_path = '~/.config/cava/themes/matugen'
post_hook = "pkill -USR1 cava"
[templates.gtk3]
input_path = '~/.config/matugen/templates/gtk.css'
output_path = '~/.config/gtk-3.0/colors.css'
@@ -0,0 +1,18 @@
[color]
background = 'default'
foreground = '{{colors.primary.default.hex}}'
; gradient = 0
gradient = 1
gradient_color_1 = '{{colors.primary_container.default.hex}}'
gradient_color_2 = '{{colors.primary.default.hex}}'
gradient_color_3 = '{{colors.on_primary_container.default.hex}}'
horizontal_gradient = 0
; horizontal_gradient = 1
horizontal_gradient_color_1 = '{{colors.primary_container.default.hex}}'
horizontal_gradient_color_2 = '{{colors.primary.default.hex}}'
horizontal_gradient_color_3 = '{{colors.on_primary_container.default.hex}}'
horizontal_gradient_color_4 = '{{colors.primary.default.hex}}'
horizontal_gradient_color_5 = '{{colors.primary_container.default.hex}}'